![]() With the next-gen update, R E3’s metallic surfaces now render Jill in real-time thanks to the implementation of ray-traced reflections. The original version of Resident Evil 3 lacks Jill’s character model reflected on surfaces like subway cars, which some players may not notice but would be difficult to ignore after switching to the enhanced version. Reflections in Resident Evil 3 are much improved and benefit more than in RE2 and 7. However, as the game is filled with subway cars and rain puddles, RE3 becomes a prime candidate to showcase underappreciated benefits of ray-tracing. Ray-traced lighting in RE3 is subtle and doesn’t affect the visual look as much as the other next-gen upgrades. Unlike Resident Evil 2, Resident Evil 3 features busier scenes throughout the open sections of Raccoon City. ![]() Players should also note how Leon's jacket looks true to its polyester texture instead of a glossy leather appearance resulting from inaccurate screen space reflections. ![]() is remarkably cleaner, visually speaking, and illuminated better as a result. RE2’s next-gen update cleans up this effect through real-time ray tracing, which accurately calculates how these surfaces should reflect and diffuse light on each surface. That strange white halo effect is the product of RE Engine’s screen space reflection, which is imperfect and prevalent throughout Resident Evil 2’s settings. As impressive as the RE Engine is, it has some graphical shortcomings, like graphical artifacting around Leon and the office chairs at the Racoon City Police Department entrance. Taking place mainly within the claustrophobic corridors of the Raccoon City Police Department, RE2’s setting litters each scene with ceramic tile floors, wooden beams, and marble statues that reflect and diffuse light. The older RE remake is Resident Evil 2, which looked exceptional in 2019 and still looks great today. ![]()
0 Comments
Leave a Reply. |